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Libros en Epañol

  • Andrés Oppenheimer, Innovar o Morir.
  • Oppenheimer, T. (2003). The Flickering Mind: Saving Education from the False Promise of Technology. New York: Random House.

Libros en inglés

  • Algunos libros disponibles en la Biblioteca Benjamin Franklin.
  • Papert, S. (1980). Mindstorms: Children, Computers, and Powerful Ideas. New York: Basic Books.
  • Papert, S. (1993). The Children’s Machine: Rethinking School in the Age of the Computer. New York: Basic Books.
  • Resnick, M., Martin, F., Sargent, R., & Silverman, B. (1996). Programmable Bricks: Toys to Think With. IBM Systems Journal, 35 (3-4), 443-452.
  • Anderson, C. (2012). Makers: The new industrial revolution. New York: Crown Business.
  • Wilkin,K., Petrich,M.,(2014) The Art of tinkering, Editorial Exploratorium
  • Singer, Dorothy, et al, Play = Learning: How Play Motivates and Enhances Children’s Cognitive and Social-Emotional Growth, New York: Oxford University Press, 2006 / Resnick, Mitchel, Lifelong Kindergarten
  • Zipkes S. (2013) Design, Make, Play : Growing the Next Generation of STEM Innovators, Chapter 13 Manor New Technology High School: The New Wave of STEM-Focused
  • Sylvia Libow Martinez and Gary S. Stager, Invent To Learn: Making, Tinkering, and Engineering in the Classroom, Constructing Modern Knowledge Press, 2013
  • Levine, R., Locke, C., Searls, D., Weinberger, D. (2009). The Cluetrain manifesto: The end of business as usual. New York: Basic Books.
  • AnnMarie Thomas, Making Makers: Kids, Tools, and the Future of Innovation
  • Openheimer, A (2014). ¡Crear o Morir!, Editorial Debate, Roberts, W. Feurzeig, & B. Hunter (Eds.), Computer Modeling and Simulation in Pre-College Science Education (pp. 259-281). New York: Springer-Verlag.

Artículos en Inglés:

  • Diversity in Learning
  • Doherty.D. (2013). The maker mindset. Retrieved from
  • Papert, Situar el construccionismo, Littky, D. (2004). The big picture: Education is everyone’s business. Virginia: ASCD / Resnick, Mitchel,
  • Computer as Paintbrush: Technology, Play, and the Creative Society, en
  • [PDF] A movement in the making, Deloitte.
  • [PDF] Youth Makerspace Playbook,
  • Matheson,J., Easson G., Creative Hubkit
  • Beniger, (1986). The Control Revolution: Technological and Economic Origins of the Information Society. Cambridge, MA: Harvard University Press.
  • Brosterman, N. (1997). Inventing Kindergarten. New York: Harry N. Abrams Inc.
  • Bruner, J. (1963). The Process of Education. Cambridge, MA: Harvard University Press.
  • Cordes, C., & Miller, E. (2000). Fool’s Gold: A Critical Look at Computers in Childhood. College Park, MD: Alliance for Childhood.
  • Resnick, M., Bruckman, A., & Martin, F. (1996). Pianos Not Stereos: Creating Computational Construction Kits. Interactions, 3 (6), 41-50.
  • Resnick, M., Rusk, N., & Cooke, S. (1998). The Computer Clubhouse: Technological Fluency in the Inner City. In D.
  • Schon, B. Sanyal, & W. Mitchell (Eds.), High Technology and Low-Income Communities (pp. 266-286). Cambridge, MA: MIT Press.
  • Resnick, M., Berg, R., & Eisenberg, M. (2000). Beyond Black Boxes: Bringing Transparency and Aesthetics Back to Scientific Investigation. Journal of the Learning Sciences, 9 (1), 7-30.
  • Resnick, M., Mikhak, M., Petrich, M., Rusk, N., Wilkinson, K., & Willow, W. (2000). The PIE Network: Promoting Science Inquiry and Engineering through Playful Invention and Exploration with New Digital Technologies. Proposal to the U.S. National Science Foundation (project funded 2001-2004). MIT Media Laboratory, Cambridge, MA.
  • Resnick, M. (2002). Rethinking Learning in the Digital Age. In G. Kirkman (Ed.), The Global Information Technology Report: Readiness for the Networked World (pp. 32- 37). Oxford: Oxford University Press.
  • Salvaggio, J. (1989). The Information Society: Economic, Social, and Structural Issues. Mahwah, NJ: Lawrence Erlbaum. 16
  • Turkle, S., & Papert, S. (1992). Epistemological Pluralism and the Revaluation of the Concrete. Journal of Mathematical Behavior, 11 (1), 3-33.
  • Willow, D. (Ed.). (2004). Digital Dialogues: Technology and the Hand. Haystack Monograph Series, Haystack Mountain School of Crafts, Deer Isle, ME.
    Jules Pieri and Joanne Domeniconi, Makers Who Made It: 100 Stories of Starting a Business (2015) The Grommet,

Artículos en español

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